Elden Ring Calculators
Calculate and optimize builds for Elden Ring.
Calculators
Recent Updates
Updated data to support Elden Ring patch 1.17.
Updated to 1.14. Fixed affinity filters. DPS calculation is now on the Damage Calculator.
Added back DPS and damage calculation. Bug fixes and other additions.
Fixed and updated build sharing links.
Added DLC armor exclusion to the Armor Optimizer and fixed missing DLC armor.
Fixed a DLC armor passive effect. DPS and damage calculators were being updated.
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Fixed DLC weapon status and attack rating calculation.
Fixed the Spell Calculator table size, a DLC talisman absorption issue, and the maximum weight increase for certain DLC armor.
Added Shadow of the Erdtree support and updated to patch 1.12. Temporarily removed out-of-date DPS and damage calculations.
Added CSV export to the Weapon AR Calculator.
Added scaling letters and values to the Build Calculator.
Updated to patch 1.10.
Merged Current Stats and Total Stats on mobile in the Build Calculator, added the Active Effect table field, and fixed minor bugs.
Added damage calculation to the Weapon AR Calculator.
- Import active effects from equipment configured in the Build Calculator.
- Display active effects imported from a build.
- Use PvP modifiers with a PvP toggle.
- Set enemy defense and negation manually or by selecting an enemy, including New Game Plus scaling.
- Calculate damage for up to eight selected movesets per weapon.
- Include poise damage for each weapon and moveset.
- Account for enemy defense and negation in DPS calculations.
- Apply imported active effects to Weapon AR Calculator table fields.
Added Standard affinity to distinguish weapons that can change affinities and made minor DPS calculation fixes.
Fixed freezing and table issues in the Spell and Build calculators.
Added rune-level fields to the Build Calculator, plus bug fixes and minor improvements.
Improved the Weapon AR table and added reset buttons to the weapon table and Current Stats.
Added damage per second to the Weapon AR Calculator.
Added support spells and other improvements to the Spell Calculator.
Updated to patch 1.09.1 and made minor Spell Calculator fixes.
Enhanced the Armor Optimizer.
- Improved the algorithm to find more optimal armor combinations with little performance loss.
- Integrated settings with the Build Calculator and save system.
- Included Great Runes and Wondrous Physick in armor optimization.
- Added the ability to filter for maximums.
- Made other small enhancements and improvements.
Added the class calculator and fixed spell slot and FP cost bugs.
Added the Build Calculator.
- Integrated Wondrous Physick.
- Added a detailed table of active effects.
- Integrated active effects from weapons, spells, armor, talismans, physick, and runes.
- Added a PvP toggle for PvP effect modifiers.
- Accounted for effects that do not stack.
- Added status-effect information for equipment.
- Calculated scaling for certain spell buffs and healing.
Updated to patch 1.09 and made minor corrections for patch changes.
Saved Weapon Filter settings, added a reset button, and displayed scaling as decimals instead of integers.
Added adjusted Bull-Goat poise to the Armor Optimizer, accounted for equipped Endurance increases, and adjusted rolling breakpoints.
Extended the save-name character limit and redesigned save functionality.
- Added grease items to the AR Calculator.
- Added a No Armor option to armor lists.
- Added guard types and physical damage types to weapons.
- Added the ability to show and hide table columns.
- Added an armor exclusion list to the Armor Optimizer.
- Added throwables and fists to the Weapon AR Calculator.
